2013년 9월 9일 월요일

The Toy

The Toy

-concept statement + brief setting-
All alone in a dark,very dark dungeon in search of a long lost golden spheres that were thought to be nothing more than urban legend. You are so close to obtain the golden sphere. You can almost hear the shimmering gold calling your name. But in order to get to it, obstacles stand before you. You must successfully make your way around the obstacles that will test your knowledge and patience. In the end, the golden reward will be worth it.


-brief back story-
You, a treasure hunter, are on a journey to find the golden spheres that were only thought to be a myth. These golden sphere are told to bring life to death and bring death to the living as the owner desires. After a long journey, you fell into a trap and became unconscious for couple of minutes. You open your eyes, and you are in a unknown dark gloomy room. It is your job to get your self out safely.
 
-obstacle idea (rough)-
The obstacles I can make for the puzzle could be...
  • When you are trying to interact with the trigger, there could be enemies that shoot at you
  • When if the trigger is set to a wrong position, it could possibly spawn things that will negatively affect the player
  • The player has to go to different parts of the map to successfully finish all the puzzle

The obstacles I can make for the laser could be...
  • The lasers are not static. As a result, they can move around and damaging everything that touches it
  • The lasers have different affects. Different color lasers could affect the player positively or negatively
 
The obstacles for the fog could be...
  • Different color fogs can damage the player or heal the character.
  • The player will be damaged if the player doesn't hold the device that will drive the fog away

-sketches of map layout-
I was brainstorming what would be a interesting yet difficult map layout for the mechanics that I have come up with. For all the maps, I wanted to incorporate deadly laser, puzzle system, and the foggy room.

-map [video]-
****the laser particle cannot be fixed in the video. In actual gameplay, it is stable. However, recording made the particle system unstable and made it pass through static objects****


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