2013년 9월 6일 금요일

Mechanic Room -refined-

Mechanic Room -refined-
 
The first problem that I encountered was that the puzzle system was not behaving correctly. It was supposedly programmed so that when the numbers are set to 425, the laser wall become divided.
However, it was opening the laser wall even when the numbers were wrong. I realized that the reason why it did that was because the Bool system was wrong. I've set two of the numbers to False, while I accidentally set one to True. As a result, it was behaving not as intended.
 
The first part of the room is a puzzle. I've got several advises on making the math easier. Because finding pattern is easier than regular math equation, I've made a little problem where the player has to find the pattern in the numbers. The player can interact with the number panel by pressing E.
 


When the number puzzle is successfully solved, the laser wall which will kill you divides in half by a barrier. Here, I wanted to show off the laser particle and how it will bounce off of the walls in the right angle.

 
As the wall is divided and the player can leave, there's another puzzle the player has to solve.
There will be two different rooms which are filled with smoke and not lit. Without a light source, the player will not be able to navigate in there. WILL NOT be able to navigate!

 
At first, the players were automatically attached with the light source as the player was entering the room. However, that gave the player no adversities.
 
 As a result, I've made picking up a light source optional. If a person can find the gold in the smoke without the light, bravo!
 
Since in the room, there are no light, nothing is visible. However, with light the player will notice that each room is colored.

The first room is red

The second room is yellow.
The player has to find the gold in one of the rooms to complete the map.


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