Mechanic #1: skyrim-esque puzzle system
The 3 mechanics that were incorporated in this mini map were:
1. skyrim style puzzle
2. laser that kills you when in contact
3. A "lantern" that brightens the area and pushes away fog
The puzzles works as follows:
There is a laser wall that will kill the player when the player touches it.
In order to disable the laser, the player has to arrange the sphere in a way that all the spheres are lit and are floating. That is the only way the laser will be disabled.
This mechanic was able to be achieved in Kismet. The sphere have triggers attached to them. When the player uses the trigger, the kismet will use switch node to count when the sphere should be lifted. All the three sphere have the same nodes attached to them.
How the system knows when all three spheres are lifted is depended on Bool system.
The bool is a "yes" and "no" system, so when the player successfully reaches the swtich link that is connected to the bool, it will turn numberic value of 0 to 1. In other words, 0, which means no, will become 1 which means yes.
And when all three bools become yes, it will trigger an event which will disable the lasers. Thus allowing the player to leave the area.
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