The Toy -obstacle-
This is the layout of my map.
Each parts are labeled and briefly described.
The goal of the map is to escape.
* The intended tone: Serious, Horror
* You are a treasure hunter
* You were locked/ trapped in a dungeon while searching for the treasure. In order to escape, you need to solve the problem ancient civilization has created
* You’ll have to solve the problem or you’ll starve to death
* The conflict is that there are traps that will release you from the torturous pain in a short moment. A trap that will kill you
* The twist is that the you will be attracted to the traps like moth to a flame. You’ll eventually kill yourself involuntarily
* The dungeon is located deep underground in an unmarked island 15 miles away from edge of Argentina
* It is mid winter
* It is afternoon nearing dusk. However, you are so deep underground that sunlight never enters the room.
* The architecture is very hard to understand. Most of the details are lost due to years of inactivity and natural corrosion. As a result, it feels like large cave with some structure
* Ancient human race used to occupy the space for their religious rituals
* The environment was quiet and untouched for 2 millenniums. But as the player enters the environment, the environment feels the new life form. Although everything is the same, the hidden traps now have another chance to perform the task it was created for.
* The player, a treasure hunter, read about a myth in a book. This particular space was mentioned in the novel. Out of curiosity, he came to steal the golden sphere that will, as myth states, bring infinite power. However, during the search, he was tripped by a trap and fell into this dungeon. He was knocked out for several hours. When he woke up, he was in this closed off space.
* The player makes a torch light with his lighter and clothes. As he wanders in the unknown place, he finds that there are torches on the walls that still seems functional. He’ll just need to light it once again just by touching it with his flame.
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