2013년 10월 23일 수요일

Desert Eagle Finished!

Desert Eagle Finished!



The complex contraption project in 3d class has been interesting and pain in the you know where at the same time.
I never realized how hard modeling a gun will be. This was chosen in order to save my car design for the future project. However, this project has been quite difficult. Nevertheless, I did have fun modeling and texturing. This time I was actually able to get in depth with Substance Designer 3. This program allowed me to create "modular" materials that are applied throughout the whole gun.

the gun has tri count of 3500 and about 1300 for the flash light. The silencer was just a cylinder, so it only has 170 tris. The whole texture spaces available for the project was 2048 square map. 

2013년 10월 17일 목요일

Scary Environment

Scary Environment

My DFA concept

Color Studies for the environment that I will be drawing and eventually making in UDK.
Since it is only brainstorming and stuff, I've treated it more like a collage with the pictures that I've copy&pasted from internet. When the concept is 100% finalized, I will be drawing everything and texturing them.



2013년 10월 16일 수요일

Feasible DFA concept idea

Feasible Environment Idea

The environment in which I am doing in DFA demands a complex material making when brought into UDK. The idea is that wherever the light hits, a clean looking material will be applied. However, where the lights don't hit, a grunge and dirty material will be applied. 
Drawing it in 2d form will be quite easy. However, material making for UDK will cost time and effort. 
HOWEVER! I've got it semi-working at the moment.


The picture represent how the lit area shows one material and unlit area shows another material. I've just used UDK textures, but that's only to start the experiment with.
I'll need to fine tune the material so that I can create a master material for the environment that I will most likely be working on in DFA.

2013년 10월 14일 월요일

Desert Eagle modeling

Complex Contraption 
Hard surface modeling project

For this assignment, I am modeling a handgun
Desert Eagle to be more exact.

Right now, the high poly has been created in Maya.
Currently working on lowpoly so that I can bake the detail.




2013년 10월 6일 일요일

Primer Machina Mini Cooper Finished

Primer Machina Mini Cooper Finished


10-06-2013

The final render for the Primer Machina (DFA) is finally finished.
This vehicle is made to travel on the train tracks instead of asphalt roads.
The environment theme was the Russian metro system in the game Metro: Last Light.


2013년 10월 3일 목요일

Wheel Clean v. Dirty

Wheel Clean v. Dirty





Video demonstrating different textures of the material.


Beautiful Biome Finished

Beautiful Biome Finished

Beautiful Biome project update


The lighting has been dramatically changed from the previous version.
Also, the waterfall has been deleted. It did not have enough realism to fit the environment in my opinion. Instead, I've added crepuscular rays.

Beauty shots: